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Directed by
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Pete Docter
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Kemp Powers
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Written by
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Pete Docter
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...
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screenplay by / story by
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Mike Jones
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...
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screenplay by / story by
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Kemp Powers
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...
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screenplay by / story by
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Cast
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Jamie Foxx
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...
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Joe
(voice)
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Tina Fey
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...
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22
(voice)
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Graham Norton
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...
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Moonwind
(voice)
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Rachel House
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...
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Terry
(voice)
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Alice Braga
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...
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Counselor Jerry
(voice)
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Richard Ayoade
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...
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Counselor Jerry
(voice)
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Phylicia Rashad
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...
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Libba
(voice)
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Donnell Rawlings
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...
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Dez
(voice)
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Questlove
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...
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Curley
(voice)
(as Ahmir-Khalib Thompson a.k.a. Questlove)
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Angela Bassett
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...
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Dorothea
(voice)
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Cora Champommier
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...
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Connie
(voice)
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Margo Hall
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...
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Melba
(voice)
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Daveed Diggs
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...
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Paul
(voice)
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Rhodessa Jones
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...
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Lulu
(voice)
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Wes Studi
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...
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Counselor Jerry
(voice)
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Sakina Jaffrey
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...
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Doctor
(voice)
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Fortune Feimster
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...
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Counselor Jerry
(voice)
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Calum Grant
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...
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Hedge Fund Manager
(voice)
|
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Laura Mooney-Hubbert
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...
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Therapy Cat Lady
(voice)
(as Laura Mooney)
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Peggy Flood
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...
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Marge
(voice)
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Zenobia Shroff
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...
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Counselor Jerry
(voice)
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June Squibb
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...
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Gerel
(voice)
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Ochuwa Oghie
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...
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Dancerstar
(voice)
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Jeannie Tirado
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...
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Principal Arroyo
(voice)
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Cathy Cavadini
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...
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Dreamerwind
(voice)
(as Catherine Cavadini)
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Dorian Lockett
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...
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Dorian
(voice)
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Doris Burke
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...
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Basketball Announcer
(voice)
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Ronnie Del Carmen
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...
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Windstar
(voice)
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Esther K. Chae
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...
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Miho
(voice)
|
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Elisapie Isaac
|
...
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Miali
(voice)
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Marcus Shelby
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...
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Ray Gardner
(voice)
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Ulka Simone Mohanty
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...
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Mother Teresa
(voice)
|
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George Vincent
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...
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Archimedes
(voice)
|
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Uncredited Cast
|
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Leandro Guedes
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...
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Ghost Baby
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Islie Hirvonen
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...
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New Soul 1
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Madeline Hirvonen
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...
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New Soul 3
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Pierce Nation
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...
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Young Soul
|
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John Ratzenberger
|
...
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Guy on the Subway
(voice)
|
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Lusia Strus
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...
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Oksana
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Produced by
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Kiri Hart
|
...
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executive producer
|
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Valerie LaPointe
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...
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associate executive producer
|
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Dana Murray
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...
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producer
|
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Jonas Rivera
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...
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development producer
|
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Dan Scanlon
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...
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executive producer
|
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Michael Warch
|
...
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associate producer
|
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Original Music by
|
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Trent Reznor
|
|
|
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Atticus Ross
|
|
|
|
Visual Effects by
|
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Matthew Alsup
|
...
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software research & development: Presto animation system, Pixar Studio Team
|
|
Mike Altman
|
...
|
sets modeling lead
|
|
Eric Andraos
|
...
|
sets shading artist
|
|
Alexis Angelidis
|
...
|
effects technical lead
|
|
Patrick Angell
|
...
|
lightspeed technical director
|
|
Jim Atkinson
|
...
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software research & development: Presto animation system, Pixar Studio Team
|
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Raja Bala
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...
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software r&d / software research & development: core engineering & design, Pixar Studio Team
|
|
Marc Bannister
|
...
|
renderman development: Pixar Studio Team
|
|
David Baraff
|
...
|
software research & development: production software, Pixar Studio Team
|
|
Alec Bartsch
|
...
|
sets shading artist
|
|
Byron Bashforth
|
...
|
character shading & groom artist
|
|
David Batte
|
...
|
sets shading artist
|
|
Gavin Baxter
|
...
|
tailoring artist
|
|
Adrian Bell
|
...
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renderman development: Pixar Studio Team
|
|
Nestor Benito
|
...
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lighting artist
|
|
Matt Benson
|
...
|
simulation artist
|
|
Yekaterina Benson
|
...
|
set dressing lead
|
|
Lloyd Bernberg
|
...
|
lighting artist
|
|
Tim Best
|
...
|
lighting artist
|
|
Allison Bianchi
|
...
|
software research & development: Presto animation system, Pixar Studio Team
|
|
Katie Bickley
|
...
|
lighting artist
|
|
Max Bickley
|
...
|
lighting lead
|
|
Jeremy Birn
|
...
|
lighting artist
|
|
Sunya Boonyatera
|
...
|
software research & development: core engineering & design, Pixar Studio Team
|
|
Brian Boyd
|
...
|
lighting artist
|
|
Katrin Bratland
|
...
|
renderman development: Pixar Studio Team
|
|
Mattie Brehm
|
...
|
effects coordinator
|
|
Jonathan Brouillat
|
...
|
renderman development: Pixar Studio Team
|
|
Gary Bruins
|
...
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additional effects artist
|
|
Don Bui
|
...
|
lighting artist
|
|
Ryan Bujnowicz
|
...
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software research & development: design & engineering leadership, Pixar Studio Team
|
|
James Burgess
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...
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renderman development: Pixar Studio Team
|
|
Andrew Butts
|
...
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software research & development: Presto animation system, Pixar Studio Team
|
|
Iván Mauricio Calderón
|
...
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software research & development: assets & infrastructure, Pixar Studio Team
|
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Danielle Cambridge
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...
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stereo manager
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Matthew Camello
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...
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tailoring & simulation coordinator
|
|
Kristopher Campbell
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...
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simulation artist
|
|
Alfonso Caparrini
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...
|
lighting artist
|
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Jay Carina
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...
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international technical lead
|
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Antony Carysforth
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...
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additional sets artist
|
|
Mathieu Cassagne
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...
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lighting artist
|
|
Elliott Cattell
|
...
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sequence lead
|
|
Tom Cauchois
|
...
|
software research & development: core engineering & design, Pixar Studio Team
|
|
Edwin Chang
|
...
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simulation artist
|
|
Hosuk Chang
|
...
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set extension artist
|
|
Juei Chang
|
...
|
software research & development: Presto animation system, Pixar Studio Team
|
|
Cheyenne Chapel
|
...
|
sets modeling artist
|
|
Chris J. Chapman
|
...
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effects artist
|
|
Edward Chen
|
...
|
lighting artist
|
|
Julian Y.C. Chen
|
...
|
software research & development: story & editorial, Pixar Studio Team
|
|
Wendy Wenting Chen
|
...
|
software research & development: shading, lighting, fx & rendering, Pixar Studio Team
|
|
Ye Won Cho
|
...
|
lighting artist
|
|
Per Christensen
|
...
|
renderman development: Pixar Studio Team
|
|
Brian Clark
|
...
|
tailoring artist
|
|
Charu Clark
|
...
|
lighting artist
|
|
Scott Clifford
|
...
|
lighting lead
|
|
Rosie Cole
|
...
|
set dressing artist
|
|
Patrick Coleman
|
...
|
global technology engineer
|
|
Kim Collins
|
...
|
additional rendering manager
|
|
Daniel Combs
|
...
|
lighting manager
|
|
Michael B. Comet
|
...
|
character supervisor
|
|
Tim Condon
|
...
|
software research & development: Presto animation system, Pixar Studio Team
|
|
Keith Cormier
|
...
|
lighting artist
|
|
Margo Coughlin Zimmerman
|
...
|
simulation & crowds manager
|
|
Jared Counts
|
...
|
software research & development: Presto animation system, Pixar Studio Team
|
|
Bena Currin
|
...
|
global technology engineer
|
|
Steven Dao
|
...
|
software research & development: Presto animation system, Pixar Studio Team
|
|
Jason Davies
|
...
|
character modeling & articulation artist
|
|
Joachim De Deken
|
...
|
software research & development: design & engineering leadership, Pixar Studio Team
|
|
Fernando de Goes
|
...
|
software research & development: research, Pixar Studio Team
|
|
Francisco De La Torre
|
...
|
sets shading artist
|
|
Ethan Dean
|
...
|
character shading & groom artist
|
|
Nancy Anais Dinh
|
...
|
stereo artist
|
|
Gus Dizon
|
...
|
character shading & groom artist
|
|
Tom Duff
|
...
|
software research & development: research, Pixar Studio Team
|
|
David Eberle
|
...
|
software research & development: Presto animation system, Pixar Studio Team
|
|
Frank Eder
|
...
|
global technology intern
|
|
Hannah Eichers
|
...
|
rendering coordinator
|
|
George Elkoura
|
...
|
software research & development: design & engineering leadership, Pixar Studio Team
|
|
Nino Ellington
|
...
|
additional rendering technical director
|
|
Matt Elser
|
...
|
production systems operations: Pixar Studio Team
|
|
Alicea Lin Engquist
|
...
|
software research & development: management, Pixar Studio Team
|
|
Claire Faggioli
|
...
|
story & rendering manager
|
|
Christina Faraj
|
...
|
sets modeling artist
|
|
Nathan Fariss
|
...
|
set dressing artist
|
|
McKay Farley
|
...
|
software research & development: assets & infrastructure, Pixar Studio Team
|
|
Marlena Fecho
|
...
|
global technology engineer
|
|
Gregory Finch
|
...
|
software research & development: shading, lighting, fx & rendering, Pixar Studio Team
|
|
Adam Fish
|
...
|
software research & development: core engineering & design, Pixar Studio Team
|
|
Kurt Fleischer
|
...
|
software research & development: research, Pixar Studio Team
|
|
Philip Floetotto
|
...
|
software research & development: production software, Pixar Studio Team
|
|
Donald Fong
|
...
|
tailoring lead
|
|
Jared Fong
|
...
|
character modeling & articulation artist
|
|
Michael Fong
|
...
|
visual effects supervisor
|
|
Susan Fisher Fong
|
...
|
sequence lead
|
|
Sarah Forcier
|
...
|
renderman development: Pixar Studio Team
|
|
Chris Foreman
|
...
|
effects artist
|
|
Stephen Friedman
|
...
|
renderman development: Pixar Studio Team
|
|
Morgan Fritz
|
...
|
software research & development: core engineering & design, Pixar Studio Team
|
|
Shaun Galinak
|
...
|
effects artist
|
|
Mariana Galindo
|
...
|
tailoring artist
|
|
Daniel Garcia
|
...
|
sequence lead
|
|
Grace Geller
|
...
|
lighting coordinator
|
|
Jessica Giampietro McMackin Harvill
|
...
|
lighting artist
|
|
Grace Gilbert
|
...
|
global technology intern
|
|
Max Gilbert
|
...
|
additional effects artist
|
|
Greg Gladstone
|
...
|
character shading & groom artist
|
|
Austin Goddard
|
...
|
sets coordinator
|
|
Matthias Goerner
|
...
|
software research & development: Presto animation system, Pixar Studio Team
|
|
Andrea Goh
|
...
|
character modeling & articulation artist
|
|
Tolga Goktekin
|
...
|
effects artist
|
|
Fran González García
|
...
|
renderman development: Pixar Studio Team
|
|
Robert Graf
|
...
|
rendering technical director
|
|
Philip Graham
|
...
|
rendering technical director
|
|
F. Sebastian Grassia
|
...
|
software research & development: design & engineering leadership, Pixar Studio Team
|
|
Laura Grieve
|
...
|
lighting artist
|
|
Stefan Gronsky
|
...
|
lighting artist
|
|
Samantha Jane Gruwell
|
...
|
sets manager
|
|
Diana Guardado
|
...
|
character coordinator
|
|
Stephen Matthew Gustafson
|
...
|
crowds pipeline engineer
|
|
David Hackett
|
...
|
renderman development: Pixar Studio Team
|
|
Thomas Hahn
|
...
|
software research & development: design & engineering leadership, Pixar Studio Team
|
|
Laura Hainke
|
...
|
character shading & groom artist
|
|
Cody Harrington
|
...
|
effects artist
|
|
Jack Hattori
|
...
|
sets shading artist
|
|
Uma Havaligi
|
...
|
simulation artist / tailoring artist
|
|
Florian Hecht
|
...
|
software research & development: design & engineering leadership, Pixar Studio Team
|
|
Jamie Hecker
|
...
|
sets technical lead
|
|
Mark Hessler
|
...
|
software research & development: Presto animation system, Pixar Studio Team
|
|
David Hisanaga
|
...
|
effects artist
|
|
Christian Hoffman
|
...
|
character modeling & articulation artist
|
|
Jonathan Hoffman
|
...
|
character shading & groom artist
|
|
Jesse Hollander
|
...
|
lighting artist
|
|
Richmond Horine
|
...
|
effects manager
|
|
Ian Hsieh
|
...
|
renderman development: Pixar Studio Team
|
|
Wen-Chin Hsu
|
...
|
lighting artist
|
|
Chia-Chi Hu
|
...
|
compositing lead
|
|
Sarah Hutchinson
|
...
|
renderman development: Pixar Studio Team
|
|
Hayley Iben
|
...
|
software research & development: design & engineering leadership, Pixar Studio Team
|
|
James L. Jackson
|
...
|
lightspeed technical director
|
|
Geoffrey Jarrett
|
...
|
crowd td
|
|
Jonas Jarvers
|
...
|
character articulation lead
|
|
Joshua Jenny
|
...
|
software research & development: shading, lighting, fx & rendering, Pixar Studio Team
|
|
Pol Jeremias-Vila
|
...
|
software research & development: design & engineering leadership, Pixar Studio Team
|
|
Andrew Jimenez
|
...
|
camera and design: titles and end credits
|
|
Sungyeon Joh
|
...
|
lighting artist
|
|
Matt Johnson
|
...
|
software research & development: Presto animation system, Pixar Studio Team
|
|
Jason Johnston
|
...
|
additional sets artist
|
|
Jay-Vincent Jones
|
...
|
stereo technical lead
|
|
Thidaratana Annee Jonjai
|
...
|
sets shading lead
|
|
Thomas Jordan
|
...
|
character shading and groom artist
|
|
Matt Justice
|
...
|
sets intern
|
|
Fran Kalal
|
...
|
tailoring artist
|
|
Dallas Kane
|
...
|
stereo manager
|
|
Carl Kaphan
|
...
|
effects artist
|
|
Jake Kaplan
|
...
|
sets coordinator
|
|
Andrew Kensler
|
...
|
renderman development: Pixar Studio Team
|
|
Humera Yasmin Khan
|
...
|
lightspeed technical director
|
|
Shahbaz Khan
|
...
|
software research & development: assets & infrastructure, Pixar Studio Team
|
|
Jonathan Kiker
|
...
|
lighting artist
|
|
Charlie Kilpatrick
|
...
|
renderman development: Pixar Studio Team
|
|
Jae Kim
|
...
|
lighting artist
|
|
Jason Kim
|
...
|
software research & development: design & engineering leadership, Pixar Studio Team
|
|
Jung-hyun Kim
|
...
|
simulation lead
|
|
Jennifer Leigh King
|
...
|
lighting artist
|
|
Drew Kleven
|
...
|
sets shading artist
|
|
Keith Daniel Klohn
|
...
|
effects lead
|
|
Tiffany Erickson Klohn
|
...
|
simulation supervisor
|
|
Alexander Kolliopoulos
|
...
|
rendering technical director
|
|
Mitch Kopelman
|
...
|
lighting lead
|
|
Ivo Kos
|
...
|
sets modeling artist
|
|
Markus Kranzler
|
...
|
character shading & groom artist
|
|
Venkateswaran Krishna
|
...
|
software research & development: Presto animation system, Pixar Studio Team
|
|
Matt Kuruc
|
...
|
global technology supervisor
|
|
Aimei Kutt
|
...
|
tailoring artist
|
|
Eric Lacroix
|
...
|
effects artist
|
|
Jonah Laird
|
...
|
crowds technical artist
|
|
Josée Lajoie
|
...
|
lighting artist
|
|
Steve LaVietes
|
...
|
software research & development: design & engineering leadership, Pixar Studio Team
|
|
Toan-Vinh Le
|
...
|
effects td
|
|
Alison Leaf
|
...
|
set dressing artist
|
|
Heegun Lee
|
...
|
software research & development: Presto animation system, Pixar Studio Team
|
|
Philippe Leprince
|
...
|
renderman development: Pixar Studio Team
|
|
Doug Letterman
|
...
|
software research & development: shading, lighting, fx & rendering, Pixar Studio Team
|
|
Brett Levin
|
...
|
software research & development: design & engineering leadership, Pixar Studio Team
|
|
Max Liani
|
...
|
renderman development: Pixar Studio Team
|
|
Andy Lin
|
...
|
lighting artist
|
|
Junyi Ling
|
...
|
character supervisor
|
|
Holly Lloyd
|
...
|
sequence lead
|
|
Hsiao-Hsien Lo
|
...
|
software research & development: Presto animation system, Pixar Studio Team
|
|
John Lockwood
|
...
|
set extension artist
|
|
Michael Lorenzen
|
...
|
crowds technical supervisor
|
|
Kyle Lovrien
|
...
|
software research & development: assets & infrastructure, Pixar Studio Team
|
|
John Robert Loy
|
...
|
software research & development: core engineering & design, Pixar Studio Team
|
|
Amber Stewart Lunderville
|
...
|
lighting artist
|
|
Catherine Luo
|
...
|
sets intern
|
|
David Luoh
|
...
|
set extension artist
|
|
Edward Luong
|
...
|
software research & development: assets & infrastructure, Pixar Studio Team
|
|
Mara MacMahon
|
...
|
character modeling lead
|
|
Mark Manca
|
...
|
renderman development: Pixar Studio Team
|
|
Emmanuel Maniez
|
...
|
lighting artist
|
|
Alex Marino
|
...
|
character shading & groom lead
|
|
Marco Marquez
|
...
|
stereo artist
|
|
Kirsten Peterson Marshall
|
...
|
department manager: dailies and sweatbox
|
|
Stephen Marshall
|
...
|
effects artist
|
|
Luke Martorelli
|
...
|
lighting artist
|
|
Daniel McCoy
|
...
|
software research & development: shading, lighting, fx & rendering, Pixar Studio Team
|
|
Dan McGarry
|
...
|
software research & development: design & engineering leadership, Pixar Studio Team
|
|
Jeanette Elizabeth Mckillop
|
...
|
lighting coordinator
|
|
Oliver Meiseberg
|
...
|
renderman development: Pixar Studio Team
|
|
Deneb Meketa
|
...
|
software research & development: Presto animation system, Pixar Studio Team
|
|
Salvatore Melluso
|
...
|
character modeling & articulation artist
|
|
Mark Meyer
|
...
|
software research & development: research, Pixar Studio Team
|
|
Molly Meyer
|
...
|
lighting artist
|
|
Ryan Michero
|
...
|
lighting lead
|
|
Jed Miller
|
...
|
renderman development: Pixar Studio Team
|
|
Tom Miller
|
...
|
set dressing artist
|
|
Josh Minor
|
...
|
software research & development: design & engineering leadership, Pixar Studio Team
|
|
Brennan Mitchell
|
...
|
simulation artist
|
|
Tony Mitzelfelt
|
...
|
lightspeed technical director
|
|
Alex Mohr
|
...
|
software research & development: core engineering & design, Pixar Studio Team
|
|
Gary Monheit
|
...
|
software research & development: Presto animation system, Pixar Studio Team
|
|
Jessica Monteiro
|
...
|
rendering technical director
|
|
Joao Montenegro
|
...
|
software research & development: shading, lighting, fx & rendering, Pixar Studio Team
|
|
Arnold Moon
|
...
|
crowds technical artist
|
|
Vivian Morgowicz
|
...
|
software research & development: core engineering & design, Pixar Studio Team
|
|
Thomas Moser
|
...
|
simulation artist
|
|
Meredith Moulton
|
...
|
simulation artist
|
|
David Munier
|
...
|
sets shading artist
|
|
Laura Murphy
|
...
|
character shading & groom artist
|
|
Ricardo Nadu
|
...
|
simulation artist
|
|
Hiroaki Narita
|
...
|
character shading & groom artist / effects artist
|
|
Tom Nettleship
|
...
|
renderman development: Pixar Studio Team
|
|
Jeremy Newlin
|
...
|
software research & development: shading, lighting, fx & rendering, Pixar Studio Team
|
|
Ronald Ng
|
...
|
software research & development: design & engineering leadership, Pixar Studio Team
|
|
Duc Manh Nguyen
|
...
|
software research & development: Presto animation system, Pixar Studio Team
|
|
George Nguyen
|
...
|
character shading & groom lead
|
|
Michael A. Nieves
|
...
|
character modeling & articulation artist
|
|
Layton Nosbush
|
...
|
character intern
|
|
Ariela Nurko
|
...
|
rendering supervisor
|
|
Peter Nye
|
...
|
software research & development: production software, Pixar Studio Team
|
|
Michael O'Brien
|
...
|
effects artist
|
|
Meredith O'Malley
|
...
|
simulation artist
|
|
Sofya Ogunseitan
|
...
|
character intern
|
|
Cory Omand
|
...
|
software research & development: design & engineering leadership, Pixar Studio Team
|
|
Sasha Ouellet
|
...
|
global technology engineer
|
|
Ricardo Pacheco
|
...
|
character shading & groom artist
|
|
Jonathan Page
|
...
|
character modeling & articulation artist
|
|
Timothy Palmer
|
...
|
software research & development: management, Pixar Studio Team
|
|
Leslie Pao
|
...
|
additional dailies & sweatbox management
|
|
Parth Patel
|
...
|
global technology intern
|
|
Jeremy Paton
|
...
|
effects artist
|
|
Jack Paulus
|
...
|
software research & development: design & engineering leadership, Pixar Studio Team
|
|
Mark Piretti
|
...
|
character modeling & articulation artist
|
|
Stewart Pomeroy
|
...
|
stereo artist
|
|
Ben Porter
|
...
|
character shading & groom artist
|
|
Maria Powers
|
...
|
lighting artist
|
|
Sarah Radzihovsky
|
...
|
software research & development: research, Pixar Studio Team
|
|
José Luis Ramos
|
...
|
lighting artist
|
|
Cliff Ramshaw
|
...
|
renderman development: Pixar Studio Team
|
|
Michael Ravella
|
...
|
set extension artist
|
|
Jared Rawle
|
...
|
sets shading artist
|
|
Brenton Rayner
|
...
|
renderman development: Pixar Studio Team
|
|
Cari Reiche
|
...
|
additional lightspeed technical director
|
|
Michael Rice
|
...
|
software research & development: design & engineering leadership, Pixar Studio Team
|
|
Kees Rijnen
|
...
|
software research & development: core engineering & design, Pixar Studio Team
|
|
Robyn Rindge
|
...
|
global technology engineer
|
|
Gates Roberg-Clark
|
...
|
software research & development: production software, Pixar Studio Team
|
|
Max Rodriguez
|
...
|
simulation artist
|
|
Krzysztof Rost
|
...
|
effects artist
|
|
Trina M. Roy
|
...
|
renderman development: Pixar Studio Team
|
|
Witawat Rungjiratananon
|
...
|
software research & development: Presto animation system, Pixar Studio Team
|
|
Vandana Reddy Sahrawat
|
...
|
lighting artist
|
|
Andy Sakhrani
|
...
|
senior story coordinator
|
|
Susan Salituro
|
...
|
software research & development: design & engineering leadership, Pixar Studio Team
|
|
Vincent Salvano
|
...
|
additional rendering coordinator
|
|
Andie Sanchez
|
...
|
crowds technical intern
|
|
Reid Sandros
|
...
|
additional rendering technical director
|
|
Florian Sauer
|
...
|
software research & development: core engineering & design, Pixar Studio Team
|
|
Ferdi Scheepers
|
...
|
effects artist
|
|
Donald Schmidt
|
...
|
sequence lead
|
|
Chris Schoeneman
|
...
|
software research & development: shading, lighting, fx & rendering, Pixar Studio Team
|
|
Don Schreiter
|
...
|
additional rendering technical director
|
|
Julien Schreyer
|
...
|
lighting artist
|
|
Stefan Schulze
|
...
|
software research & development: story & editorial, Pixar Studio Team
|
|
Martin-Sebastian Senn
|
...
|
set extension lead
|
|
Jonathan Ward Shade
|
...
|
renderman development: Pixar Studio Team
|
|
David Shavers
|
...
|
lighting artist
|
|
Bill Sheffler
|
...
|
character modeling & articulation artist
|
|
Philip Shoebottom
|
...
|
lighting artist
|
|
Kexx Singleton
|
...
|
character modeling & articulation artist
|
|
Burton Siu
|
...
|
software research & development: Presto animation system, Pixar Studio Team
|
|
Eliot Smyrl
|
...
|
software research & development: assets & infrastructure, Pixar Studio Team
|
|
Richard Snyder
|
...
|
sets shading artist
|
|
David Sokolosky
|
...
|
software research & development: management, Pixar Studio Team
|
|
Michael Sparber
|
...
|
lighting lead
|
|
Jenna Spurlock
|
...
|
sets intern
|
|
Mia Stapleton
|
...
|
lightspeed coordinator
|
|
Stephan Steinbach
|
...
|
software research & development: story & editorial, Pixar Studio Team
|
|
Dave Strick
|
...
|
character modeling & articulation artist
|
|
Rachel Strickler
|
...
|
software research & development: assets & infrastructure, Pixar Studio Team
|
|
Joseph Suen
|
...
|
sets modeling artist
|
|
Lana Chen Sun
|
...
|
crowds technical lead
|
|
Yung Lian Frank Tai
|
...
|
set dressing artist
|
|
Jordan Thomas
|
...
|
character shading & groom artist
|
|
Biz Thorsen
|
...
|
crowds manager
|
|
Peter Tieryas
|
...
|
character modeling & articulation artist
|
|
Phyllis Ting
|
...
|
sets shading artist
|
|
Jilliene Tongson Paras
|
...
|
software research & development: management, Pixar Studio Team
|
|
Paul Topolos
|
...
|
set extension artist
|
|
Jessica Tran
|
...
|
software research & development: management, Pixar Studio Team
|
|
Stacey Truman
|
...
|
character shading & groom artist
|
|
Kristina Truong
|
...
|
international & stereo coordinator
|
|
Melissa Tseng
|
...
|
crowds technical artist
|
|
Yaa-Lirng Tu
|
...
|
character shading & groom artist
|
|
Carl Jon Van Arsdall
|
...
|
software research & development: assets & infrastructure, Pixar Studio Team
|
|
Mary Van Escobar
|
...
|
character manager
|
|
Dirk Van Gelder
|
...
|
software research & development: design & engineering leadership, Pixar Studio Team
|
|
Mark T. VandeWettering
|
...
|
lightspeed lead
|
|
Jeffrey Varga
|
...
|
renderman development: Pixar Studio Team
|
|
Vaivhav S. Vavilala
|
...
|
lightspeed technical director
|
|
David Verona
|
...
|
lightspeed technical director
|
|
Enrique Vila
|
...
|
effects artist
|
|
Christine Waggoner
|
...
|
software research & development: Presto animation system, Pixar Studio Team
|
|
Freeson Wang
|
...
|
software research & development: assets & infrastructure, Pixar Studio Team
|
|
John Warren
|
...
|
software research & development: management, Pixar Studio Team
|
|
Matthew Waters
|
...
|
crowds technical artist
|
|
Bill Watral
|
...
|
effects supervisor
|
|
Matthew Webb
|
...
|
additional sets artist
|
|
David Wehr
|
...
|
software research & development: management, Pixar Studio Team
|
|
Emily Weihrich
|
...
|
software research & development: shading, lighting, fx & rendering, Pixar Studio Team
|
|
Joshua West
|
...
|
sets modeling artist
|
|
Bob Whitehill
|
...
|
stereoscopic 3d supervisor
|
|
Andy Whittock
|
...
|
sets technical assistant
|
|
Weera Tom Wichitsripornkul
|
...
|
sets shading artist
|
|
Kylie Wijsmuller
|
...
|
effects artist
|
|
Chad Williams
|
...
|
software research & development: shading, lighting, fx & rendering, Pixar Studio Team
|
|
Jamie Williams
|
...
|
sets shading artist
|
|
Audrey Wong
|
...
|
simulation artist
|
|
Matthew Kiyoshi Wong
|
...
|
effects technical lead
|
|
Adam Woodbury
|
...
|
software research & development: core engineering & design, Pixar Studio Team
|
|
Wayne Wooten
|
...
|
renderman development: Pixar Studio Team
|
|
Athena Xenakis
|
...
|
sequence lead
|
|
Jane Yen
|
...
|
additional crowds technical supervision
|
|
Richard Yoshioka
|
...
|
software research & development: shading, lighting, fx & rendering, Pixar Studio Team
|
|
David Yu
|
...
|
software research & development: core engineering & design, Pixar Studio Team
|
|
Bill Zahn
|
...
|
character shading & groom artist
|
|
Lin Zhang
|
...
|
character intern
|
|
Jack Zhao
|
...
|
software research & development: assets & infrastructure, Pixar Studio Team
|
|
Florian Zitzelsberger
|
...
|
software research & development: design & engineering leadership, Pixar Studio Team
|
|
Miguel Zozaya
|
...
|
lighting artist
|
|
Carolina Ángel
|
...
|
global technology coordinator
|
|
Frankie Eder
|
...
|
global technology technical director
|
|
Kadir Can Eksi
|
...
|
visual effects supervisor
|
|
Shawn Neely
|
...
|
look development
|
|
Thanks
|
|
Kenya Barris
|
...
|
special thanks
|
|
Mike Birbiglia
|
...
|
additional thanks
|
|
Loren Carpenter
|
...
|
special thanks: cultural, music and faith based advisor
|
|
Ryan Coogler
|
...
|
special thanks
|
|
Julie Ann Crommett
|
...
|
additional thanks
|
|
Mary Alice Drumm
|
...
|
additional thanks
|
|
Bill Hader
|
...
|
additional thanks
|
|
Lauren Harrold
|
...
|
additional thanks
|
|
Brenda Hsueh
|
...
|
special thanks
|
|
Quincy Jones
|
...
|
special thanks
|
|
Rashida Jones
|
...
|
additional thanks
|
|
Rebecca Ko
|
...
|
additional thanks
|
|
Nick Kroll
|
...
|
additional thanks
|
|
Meg LeFauve
|
...
|
special thanks
|
|
Yo-Yo Ma
|
...
|
special thanks
|
|
Kelsey Mann
|
...
|
special thanks
|
|
John Mulaney
|
...
|
additional thanks
|
|
Kiel Murray
|
...
|
special thanks
|
|
Frank Oz
|
...
|
additional thanks
|
|
Amy Poehler
|
...
|
additional thanks
|
|
Kori Rae
|
...
|
additional thanks
|
|
Denise Ream
|
...
|
additional thanks
|
|
Galyn Susman
|
...
|
additional thanks
|
|
Lee Unkrich
|
...
|
special thanks
|
|
Jennifer Zaccaro
|
...
|
acknowledgement
|